Shadowrun Lanner

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I’ve been a huge fan of Shadowrun for a long time. I don’t think I’ve always been that in to cyberpunk in general, but SR is probably my favorite tabletop system of all that I’ve tried. Usually I’ll run Ash as a charisma heavy Face, of Cain as a bioware-heavy B&E specialist. But once upon a time I did (an earlier version of) Lanner as an archer, and it was honestly a really fun time. The game didn’t last long, but setting up something that unorthodox and finding out it worked really well was hugely fun, and his design remains a fun one for me to look back on.

Brawler with Birdwings

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In the very, very beginning Cain’s original concept was actually of a superhuman brawler with wings. Even at his first conception he worked for Ash- more as a gofer and general errandboy -and what is now his disease of no tactile perception was once a superpower of turning his nerve endings on/off. It was a rocky start and I like the more refined versions of him I have now. But it’s still nice to look back and remember what he started out as.

The King Outfit

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Now this is one of the few things I would do again. I love this outfit on Cain. I always have. I looked up a lot of period outfits and picked pieces I could stand. (I’m not drawing him in a puffy marshmallow 1700s shirt, sorry history buffs.) But sashes, partial armor, and those damn dalmation capes I can get behind. It kills me, cause Cain would never on his life wear something like this. But I am allowed to dream! (It’s also his father’s/family’s colors of black red gold, so double reason he’d never wear it.)

(Green) Maid Outfit

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There is not a force strong enough on this earth or outside it to make me stop liking Cain in feminine clothes. Maid outfits especially. That said, I don’t fancy him in green. It just looks weird. Maybe I associate that color with Ash too much, who knows. Either way, I wish I’d done this more in a soft pink or blue. Ah, well.

Originally I had half a dozen or more of these, with different expressions and whatnot. I was going to make a very outdated click-clothes-off type flash game, but it ended up becoming a mess and I never finished all the art assets for it. Plus.. green. Egh.

The Process

So, forever and a day ago I tried to take screencaps of the stages of a drawing as I was making it. I forgot to grab the very beginning, so it’s a flawed run down. But for those interested it’s still a loose idea of how I go from nothing to something.

In the first step, I always work out the loose positioning of the body. I almost always do this in a vague color, and each character has their own special color I use for their WIP lines. Cain’s is light blue, even for this picture which was for a military AU. After the body lines I’ll start sketching everything in different colors to tell it apart, usually on various layers as needed. Small details will also go in here, like the heart bubble and blood.

In the first step, I always work out the loose positioning of the body. I almost always do this in a vague color, and each character has their own special color I use for their WIP lines. Cain’s is light blue, even for this picture which was for a military AU. After the body lines I’ll start sketching everything in different colors to tell it apart, usually on various layers as needed. Small details will also go in here, like the heart bubble and blood.

Next up- bruises. I mean, the other details, but mostly bruises. I have to make special layers for them for how I do them, and I actually really like the process. For this I wanted a hand and cigarette in the foreground (it’s meant to be an interrogation- hence Cain’s jackass smile). More blood, some barbed wire, and bruises got added in here as I got a better handle on what I wanted the damage to be. Once I have all the details mocked up that I want to include, then I move on to a new layer and the next stage.

Next up- bruises. I mean, the other details, but mostly bruises. I have to make special layers for them for how I do them, and I actually really like the process. For this I wanted a hand and cigarette in the foreground (it’s meant to be an interrogation- hence Cain’s jackass smile). More blood, some barbed wire, and bruises got added in here as I got a better handle on what I wanted the damage to be. Once I have all the details mocked up that I want to include, then I move on to a new layer and the next stage.

Lines! Official lines! Sometimes I’ll turn all my colored WIP lines to black, if they came out really smooth. Usually that’s not the case though, so I go over the outline in black very carefully. As I properly line everything I either delete or lower the transparency for the WIP lines, so the actual image can stand out more. As the final step on this I will flick the WIP layers on and off to ensure I didn’t forget anything, and delete them as I double-check they’ve been lined properly in black.

Lines! Official lines! Sometimes I’ll turn all my colored WIP lines to black, if they came out really smooth. Usually that’s not the case though, so I go over the outline in black very carefully. As I properly line everything I either delete or lower the transparency for the WIP lines, so the actual image can stand out more. As the final step on this I will flick the WIP layers on and off to ensure I didn’t forget anything, and delete them as I double-check they’ve been lined properly in black.

And, the final product. I blurred the smoke rather than hard lining it as a layer on top, and everything else was the usual methods. Bruises are different colors blurred and smudged until I’m happy with them. The rest gets colored in under the black lines. I’ve never found coloring to be my forte, and this one was a rushed job compared to most. Still, I liked how it came out in the end. I think the sloppy rough look fits this, moreso than most things.

And, the final product. I blurred the smoke rather than hard lining it as a layer on top, and everything else was the usual methods. Bruises are different colors blurred and smudged until I’m happy with them. The rest gets colored in under the black lines. I’ve never found coloring to be my forte, and this one was a rushed job compared to most. Still, I liked how it came out in the end. I think the sloppy rough look fits this, moreso than most things.